# Update display pygame.display.flip()
def move(self): self.pos[1] -= bullet_speed
# Cap the frame rate clock.tick(60)
def move(self): self.pos[1] += enemy_speed
# Move and draw enemies if random.random() < 0.05: enemies.append(Enemy()) for enemy in enemies: enemy.move() pygame.draw.rect(screen, RED, (enemy.pos[0], enemy.pos[1], enemy_size, enemy_size)) if enemy.pos[1] > SCREEN_HEIGHT: enemies.remove(enemy) Anime Defenders Script
# Initialize Pygame pygame.init()
# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet) # Update display pygame
# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5
class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0] enemy_size)) if enemy.pos[1] >